1. What
starcraft 2 league are you in in 1v1's? What about in team games? Right now I'm in diamond in 1v1's but I'd like to consider myself on the way to masters very soon hopefully. In team games I have been masters in all of them, but I don't play them much because I only really care about 1v1's.
2. What race do you play? Protoss
3. What do you think are your best/worst
starcraft 2 match-ups? PvP is probably my best right now I think I understand it the best. My worst is PvZ right now even though I have gotten much better at it lately. My worst would be PvT right now except I have been doing a 6 gate all-in cheese vs every terran who goes bio and I haven't lost with it yet lol.
4. What
starcraft 2 race do you think is the most overpowered/underpowered? Protoss is the easiest to do good with and make it to diamond in my opinion. But after that at high levels zerg is definitely the strongest in my opinion. Terran is by far the weakest right now especially late game. There is like no answer to infestor brood lord, and ghosts and vikings are just too inefficient at dealing with them for their cost. If the zerg is great he can spread his infestors especially since they are so fat and EMP will be almost useless. Also, colossi+zealot+templar+archon is extremely powerful vs terran I feel.
5. What
starcraft 2 unit do you think is the most overpowered/underpowered? I would say infestors are the most overpowered unit in the game right now. Literally there is no counter to them. They can fungal both invisible dt's and ghosts. And just spreading out vs ghosts nullifies their emp. They can neural parasite any powerful unit such as colossi, archons, thors, tanks, templar so they work against the enemy instead of for them. Then fungal growth just kills anything except archons and ultras and colossi which can be neural parasited. Fungal growth keeps everything still so zealots are useless. It does insane damage to stalkers, colossi, void rays, roaches, and blink stalkers can't even blink. Nothing can move at all when fungaled. Templar in
starcraft 2 are useless cause they have less range vs infestors and can be neural parasited and the feedback used on all the other templar. Not only that but they can burrow and kill entire expansions just with infested terrans. It doesn't matter if defenses are set up there or not they are just too powerful in high numbers. If I see a zerg going for infestorling I rush for zealot archon before they will have neural parasite and attack with like 7 or 8 gates with 2 or 3 attack upgrades and it just melts the lings and the infestors can't fungal the archons in place. That's the only real counter I can think of.
6. What builds do you think are strongest right now in each
starcraft 2 match-up? PvZ forge FE into phoenix into zealot archon off of 8 gates with upgrades seems extremely powerful (watch cruncher play vs goldenfou game 1 on youtube). PvP It depends on the map but most maps 4gate can be stopped so if opponent goes 1 gas I usually try to defend with robo with good micro (imortals and zealots) and once you defend you've basically won you can be free to tech to colossi or attack with your gates and extra stalkers once you add another gas.
7. If you played
Starcraft 1, what units do you think were the most amazing and desperately need to be brought back into
starcraft 2? (Hopefully they will bring them back in one of the expansions.)
Ugh I have so many units I absolutely loved that desperately need to be brought back into
starcraft 2. I know some of them would be useless but what would it hurt to put them into the game anyways?
First off, let me say this. IT IS A GOOD DAY TO DIEE!!
-Yes you guessed right! Corsairs!
Other units that desperately need to be brought back are the scout, arbiter, dark archon, lurker, science vessel, and defiler. I have a TON more to say about this but I'll leave it for a later
starcraft 2 post. :D